![]() ![]() ![]() The most common causes of this issue are: I guess that's why my 73 resil fire mage shits on them all day.Your IP address has been temporarily blocked due to a large number of HTTP requests. Warglaive off hand is only better if you spam abilities like a scrub. They trinket, wait out dr on fear then blind (or w/e cc you have). People seem to have forgotten how to play, sap, fear, mc. They just spam hemo or backstab and completely ignore my healer/partner. 95% of the rogues that arena 70 are absolute shit. If the other teams rogue plays smart and keeps his energy above 80*. Rogues that spam their skills will slowly kill someone and might not even succeed. Again arenas are about burst, and have been since season 1. simple math shows which is better and a talent matters not in which weapon you use rofl. i don't even know why this is turning into a debate. Because that's what arenas are all about "BURST" not 10 minutes later oh i did more damage and had more crippling poison procs (el oh el). What matters is which weapons fuels your mainhand and makes you do more Burst. The amount of haste rogues have and SnD always being up (which it should) the offhand speed does not matter. Waylay being a terrible talent is a whole other discussion. If you have Waylay - use Blade of the Unrequited ![]() Ultimately these weapons are almost equal in power, and whichever you choose comes down to whether you prioritize raw damage or control. My personal preference is clear, since every second you are out of melee range of your target relieves them of pressure and means you're doing no damage to them - something I wouldn't pass up for a small AP gain. It may seem a negligible amount, but it should not be underestimated. The value of the increased poison procs can be hard to judge. The Warglaive being 0.2 seconds faster means that your Shiv will cost two energy less, but also increases the overall amount of crippling poison procs you get by 15%. The last distinction yet to be taken into account is the weapon speed. Thus, we can continue our further comparisons by assuming that the differences between the two weapons are 33 stamina on one side and 124 AP + 0.78% crit on the other. It may make a difference in the long run, but it is about as useless as the 10 DPS offered by the Warglaive. A small percentage of dodge is, in the same sense, incidental. As noted earlier in the thread, auto attacks (especially those made by the off-hand) do not make a critical difference in burst situations, even though they may over a long period of time contribute to a large part of your damage output. Going by this comparison, the dagger is vastly superior. Warglaive of Azzinoth - 330 HP / 10.8 white DPSīlade of the Unrequited - 124 AP / 0.78% crit / 1.66% dodge Say hello to your new friends, and let us begin our magical journey!Īssuming you place 3 Delicate Cardinal Rubies in the dagger and do not have Kings or Might, the difference in stats between the two are the following: Which one is better can be determined with a little help from our friends mathematics and rational argument. These weapons are none-the-less the very best a rogue can use in the off-hand for 70 PVP. The offhand Glaive has a 4% chance of dropping off Illidan, and you have an approximately 5% chance of getting the dagger from Opera in Karazhan. Both weapons take a fairly long time to get, and the process of acquisition is highly reliant on RNG. This is looking to turn into another Bill O'Reilly thread, and it would be a shame to see it go down that road (as the Death Knight Warglaive vs. ![]()
0 Comments
Leave a Reply. |